This game focuses my ability on level design. I wanted to make multiple different types of levels to enhance the user's experience. Levels 1-3 are normal 2D shooter levels, but I added and endless mode and a maze. I don't know if it's just me, but I love seeing maze's in games. I ended up making a pretty big maze that takes about a minute to complete with the instructions. In addition to the levels, I wanted to work on my digital art skills a bit so I drew a new layout for the menu screen. I didn't want to do any boring old space screen theme, so I made it look like you are playing on a computer, which I think adds a bit of charm to the game. 

List of Modifications for Tutorial:

  • Made the levels bigger (more space for the player to move around)
  • I changed all the font to capital letters; I think it looks nicer and fits the theme of the game
  • Added a third level
    • Each level has progressively harder difficulty, level 3 being the hardest
    • Each level has a unique enemy layout and a different number of enemies needed to be killed to win
  •  Added text to the instructions page
  • Added an endless level, accessible via the level page, that features music I wrote in MuseScore

List of Modifications for Final Game:

  • Changed the Menus UI Background to make it look like you are playing on a computer
    • Modified all the text and buttons to make them fit the screen better
    • I drew the background using ProCreate
  • Added a Maze level
    • This level features music I wrote in MuseScore
    • The background for this level was drawn by me in ProCreate
    • I made the size of this level much bigger to account for harder solutions (its hard but solvable)

Download

Download
bankerha - Mac.zip 53 MB
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bankerha - Windows.zip 44 MB

Comments

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Your proposed modifications are good for full credit. : )